GPCS4 PS4 emulator for Android OS
GPCS4 is a PS4 emulator which was just started now compatible with Android and iOS.
Was a project created for fun, and for technical research.
The emulator still has many bugs, but having only been in development for a little over two years, the list of titles that make it in-game is a lot bigger than you may expect.
GPCS4 will recompile all the shaders, untiling all the textures and upload all the buffers every frame, making it less efficient.
Kernel ELFs generated from memory dumps will not work since writable segments might have been modified into a state where booting is not possible.
Please generate proper binaries offline by decrypting ELF segments with SAMU on your actual console, not by dumping memory.
This project is not ready for end users. No binaries are provided, so you must build each of the three components (BIOS, GRUB, QEMU) yourself.
Furthermore, configuring the emulator to do something will be hard, as you will need to dump and decrypt the entire PS4 filesystem and sflash, including the kernel. You might find hints on how to do this in the few scattered .sh files in this repo.
GPCS4 is optimized to use up to 8 cores of a processor but requires at least 4 core processor with SSE-4.2 and AVX.
|OS version||Android 9 (or higher)|
|CPU||Octa core 2.0 GHz+|
|RAM||6 GB (8 GB recommended)|
|Disk space||62 MB|
•Implemented Liverpool GC/Starsha
•Implemented IH ringbuffer
•Implemented Command Processor
•Processing SAMU commands (30% completed)
•Vulkan backend for GFX engine
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