CXBX XBox One emulator for Desktop – Windows, Linux, macOS
Cxbx-Reloaded is an emulator for running Microsoft Xbox One (and eventually, XBox 360) games on PC: Microsoft Windows, macOS and Linux, and now also compatible with Android and iOS.
Cxbx-Reloaded began its life as a fork of Cxbx, with added 64-bit support. Work was soon currently underway to back-port some of the improvements made from Dxbx.
It was actually lead developer Luke Usher’s second attempt at reviving the original Cxbx emulator. He had an initial stab at it a few years prior, but didn’t have the requisite skills to do so at the time.
Cxbx-Reloaded is able to run in high-level emulation without the need for a BIOS file as the machine’s kernel software, which consists of perhaps around 330 API (Application Programming Interface) calls, that get called by game or software running in the emulator, to the host kernel APIs on modern Windows host operating systems. A self-contained re-implementation of this without the host API calls on Windows is needed to broaden compatibility with non-Windows operating systems, though.
System requirements may vary depending on your hardware configuration. For the best experience, users should be running with:
- 32-bit (x86) Visual C++ 2019 Redistributable
- Npcap (used for network emulation)
- Make sure to enable winpcap compatibility mode
Cxbx-Reloaded doesn’t currently have stable builds, but you can obtain pre-release builds from the links below.
|OS version||Windows 7+, OS X–10.14+, Wine|
|CPU/GPU||Octa core 2.3 GHz, Direct3D 9.0c|
|RAM||8 GB (12 GB recommended)|
|Disk space||40 MB|
•Adding Vulkan support to QEMU
•Added support for decrypted kernel images
•Emulating Aeolia’s UART interface
•Emulating Aeolia’s SFlash interface (partial)
•Implemented Liverpool GC/Starsha
•Implemented IH ringbuffer
•Implemented Command Processor
•Processing SAMU commands (30% completed)
•Volkan backend for GFX engine