XBox One emulator for PC (Windows, Linux, macOS)
XBox One emulator began its life as a fork of Xenia, with added 64-bit support.
Work was soon currently underway to back-port some of the improvements made from Dxbx.
It was actually lead developer Luke Usher’s second attempt at reviving the original Xenia emulator.
He had an initial stab at it a few years prior, but didn’t have the requisite skills to do so at the time.
XBox One emulator is able to run in high-level emulation without the need for a BIOS file as the machine’s kernel software, which consists of perhaps around 330 API (Application Programming Interface) calls, that get called by game or software running in the emulator, to the host kernel APIs on modern Windows host operating systems.
A self-contained re-implementation of this without the host API calls on Windows is needed to broaden compatibility with non-Windows operating systems, though.
XBox One emulator doesn’t currently have stable builds, but you can obtain pre-release builds from the links below.
System requirements may vary depending on your hardware configuration.
For the best experience, users should be running with:
- 32-bit (x86) Visual C++ 2019 Redistributable
- Npcap (used for network emulation)
- Make sure to enable winpcap compatibility mode
In order to run the application correctly, it is necessary to meet the minimum requirements given in the table below.
|Windows 10, OS X–10.14+, Wine
|Octa core 2.3 GHz, Direct3D 9.0c
|8 GB (12 GB recommended)
It is still possible to install the app on devices not mentioned above, but we cannot guarantee its proper functioning.
We recommend backing up the device on which the app will be installed before performing any installation of third-party apps not from the official app Store.
•Adding Vulkan support to QEMU
•Added support for decrypted kernel images
•Emulating Aeolia’s UART interface
•Emulating Aeolia’s SFlash interface (partial)
•Implemented Liverpool GC/Starsha
•Implemented IH ringbuffer
•Implemented Command Processor
•Processing SAMU commands (30% completed)
•Volkan backend for GFX engine
- Download the .zip archive
- Extract the .zip archive on a folder
- Select the folder containing the extracted file
- Open the file .exe as administrator
- Press install button
- Launch the software
We are not affiliated with any software house company.
All patents and trademarks are owned by their respective holders.
- XBox is a trademark of Microsoft Corporation
- Windows is a trademark of Microsoft Corporation
All the apps and games are property and trademark of their respective developer or publisher and for home or personal use only.
All resources are obtained via reverse engineering of legally owned devices, games, and information present on the internet.
- Does this emulator supports multiplayer functionality?
- Yes, this console emulator offer multiplayer support, allowing you to play games with friends online.
- What system requirements are needed to run console emulator smoothly?
- System requirements vary depending on the emulator and the console being emulated. Generally, a modern device with a decent CPU and GPU is recommended.
- Are ROMs and game files included with emulator, or do I need to find them separately?
- Emulators typically do not come with ROMs or game files due to copyright restrictions. You’ll need to source these files separately.
- Can I use original game controllers with this console emulator?
- Yes, the emulator supports original game controllers. You may need to configure the emulator settings to use the specific controller.
- Are there any legal considerations when using console emulators and ROMs?
- Yes, the legality of using emulators and ROMs can vary by country and jurisdiction. It’s important to ensure you have the legal right to use the games you’re emulating.