4.4
(26)
Orbital PS4 emulator for Windows & macOS

Orbital PS4 emulator for Mac OS – OS X or above

Version00.1.0m
DeveloperAlexAltea
CategoryEmulator
OSmacOS
Uploaded byBlowFlies

Description

Orbital is a virtualization-based Play Station 4 PS4 Emulator for Mac OS, Windows, Linux, iOS and Android that is under heavy development. It can only boot the firmware. Do not expect to play commercial games with it yet. It is also open-source and is a low-level emulator.

Decryption with SAMU is “emulated” by hashing encrypted input blobs and returning decrypted blobs previously obtained from the actual console. No keys were dumped, no keys will be dumped. More importantly: we don’t need them, so this project does not target SAMU.

Features

This project is not ready for end users. No binaries are provided, so you must build each of the three components (BIOS, GRUB, QEMU) yourself.

Furthermore, configuring the emulator to do something will be hard, as you will need to dump and decrypt the entire PS4 filesystem and sflash, including the kernel. You might find hints on how to do this in the few scattered .sh files in this repo.

System requirements

System requirements may vary depending on your hardware configuration. For the best experience, users should be running within the recommended system requirements. We cannot guarantee the performance of system specifications below the minimum requirements, but you’re always welcome to experiment. Do not expect stable performance or consistent compatibility as changes are always being made to the codebase.

OS versionOS X – 10.14 or above
CPUN.D.
RAM8 GB (12 GB recommended)
Disk space70 MB
The table lists the minimum system requirements for running Orbital emulator mac OS

Update

•Adding Vulkan support to QEMU

•Added support for decrypted kernel images

•Emulating Aeolia’s UART interface

•Emulating Aeolia’s SFlash interface (partial)

•Implemented Liverpool GC/Starsha

•Implemented IH ringbuffer

•Implemented Command Processor

•Processing SAMU commands (30% completed)

•Vulkan backend for GFX engine

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