4.4
(43)
Vita3K PS Vita emulator Download

Vita3K PS Vita emulator for Android

Version0.880fff8
DeveloperVita3K Team
CategoryEmulator
OSAndroid
Uploaded byBlowFlies

Description

Vita3K PS Vita emulator for Android OS is an experimental PlayStation Vita app for smartphone and tablet devices. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original SONY PS Vita (see also Windows, MacOS and iOS version).

Play Station Vita is an eighth-generation handheld game console by Sony, released in Japan on December 17, 2011, and in North America on February 15, 2012.

The purpose of the emulator is not to enable illegal activity.

PlayStation and PS Vita are trademarks of Sony Interactive Entertainment Inc. The emulator is not related to or endorsed by Sony, or derived from confidential materials belonging to Sony.

Features

This emulator can already run some homebrew titles, and some commercial games boot up with visuals or go into gameplay. The emulator uses Vita dumps in the .vpk file format.

Specify the path to a .vpk file as the first command line argument, or run Vita3K –help from the command-line for a full list of options.

LEGAL: All individual game screen shots or audio that are simulated by this software are property of their respective copyright holders and are only used in this app listing for the purpose of informing the customer of the software’s functionality.

PS Vita emulator is licensed under the GPLv2 license. This is largely dictated by external dependencies, most notably Unicorn.

System requirements

The project is at an early stage, so please be sensitive to that when opening new issues. Expect crashes, glitches, low compatibility and poor performance.

OS versionAndroid 6.0 (or higher)
CPUQuad Core 1.5+ GHz
RAM500 MB (1 GB recommended)
Disk space30 MB
The table lists the minimum system requirements for running PS Vita emulator Android

Update

•Added an option to exclude GUI from build for better portability

•Added features that are related to streamline debugging process

•GXM implementation, shader decoding/recompilation, backend-specific things

•Implemented forceload mode & forcesave mode for color/stencil/depth surface

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