PSX emulator for Mac OS – PS1
ePSXe for Mac OS is a Play Station 1 emulator (PSX and PSOne). ePSXe provides very high compatibility (>99%), good speed, and accurate sound. It is designed for desktop, smartphones and tablets, (for 1-4 players) including a fun 2 players option with split screen mode. It includes virtual touchscreen pad support, hardware buttons mapping (Xperia Play, phones with keyboard or gamepad, external gamepads bluetooth or USB such as WiiMote, Sixaxis, Xbox 360, Moga, Ipega) and analog sticks. ePSXe includes native support for CPU x86 and x64 (32 and 64 bit). Android, iOS and Windows version is also aviable.
This emulator supports HD enhanced graphics including 2x/4x software renderer and two OpenGL renderers, cheat codes as well as savestates and memcards compatibility with the Mac OS version.
- Support for PeteOpenGL2Tweak
- Native multitrack Cue sheet support
- Disk tray opening and closing for games that require it
- A widescreen hack in the CPU options (3D games only)
- Controller plugin support
- Compatibility with anti-jitter options in graphics plugins, such as GTE accuracy in the default Peops OpenGL plugin, or Improved coordinate accuracy in Edgbla gpuBladeSoft and it also supports Pete OpenGL2 plugin.
- Support for ECM files (currently only macOS and Linux version)
- Support for Libarchive (currently only macOS and Linux version)
- Save Rewind feature (currently only macOS and Linux version)
- Snapshot feature (Currently only Windows version)
PCSX supports network play and external plugins as used by ePSXe. As with many modern emulators PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU and CD-ROM drive functions, a model first established in PSEmu Pro, it uses Peops OpenGL plugin for graphics on default but can also use Pete’s OpenGL2, gpuBladeSoft, PCSX2 graphics plugin GSDX, AmiDog GPU plugin, Asmodeans PSXFX shader pack, input plugins such as Lilypad and Pokopom Pad Plugin.
|OS version||Mac OS X – 10.14 or above|
|RAM||256 MB (512 MB recommended)|
|Disk space||20 MB|
•Updated the x86 recompiler to use the same recompiler than in the rest of versions (Android, Linux x64, Mac …). Now it should be easier to fix problems in all versions.
•Ported the local netplay from Android (Experimental). This version is compatible using local netplay with the rest of ePSXe versions from the version 2.0.5 (MacOSX, Linux x86, Linux x64 and Android – version 2.0.6). (Additional info the epsxe docs)
•Ported the GPUCORE threading mode from the Android version. The PC CPUs are faster than Android CPUs, so it will improve less FPS. (This option is better when the CPU is slower).
•Added new threading modes to the Pete OpenGL2 Core Plugin. It includes a basic 2-thread mode, and 2 extra modes adding soft/hardware effects. (It could improve some effects, for example the burning photo on the start of Castlevania)
•In the INPUTCORE plugin, swapped the vibration actuators when using the Xinput mode (to match to real PSX Left/Right). Besides when using a gamepad in digital mode, now you can use the left stick as the dpad.
•Fixed the >2GB PBP roms support. Now it should be able to run the PSX2PSP isos bigger than 2GB as Final Fantasy VIII PSP pack.
•Fixed the cheat codes support when running on the interpreter mode.
•Added a new option in the cheat codes window to download cheat codes from the ePSXe version (Thanks to psxdatacenter.com)
•Fixes to the core which made more games playable or better working. (WING COMMANDER IV, MONKEY HERO)